top of page

Interface

01.viewports
02.Tools
03.Command panel
04.Save, export
05.Contrling

06.Menus

07.Align

10.Mesure

Character ,Prop and set modeling

01.Objects
02.Modifiers
03.Spline modeling
04.Edit poly modeling
05.Boolians

06.Copy

07.Align

10.Mesure

        3D Max  basic to advanced

This course is design for artist who need international level experience  in  3D max. We can cover basic to advanced features.

Material Editor

01.Material Editor slate
02.compact
03.Arnold
05.Scanline
06.Map and materials
 

Texturing for 3D games and features

01.UV mapping and 02.Unwrapping
03.character unwrap
04.Set unwrap
05.Texture planning
06.Photoshop texture 07.painting
08.Mud box texture painting
09.Substance painter

Character Rigging

01.Anatomy Reference.
02.Rig design on paper.
03.Cat rigging.
05.Bones
06.Skin
07.Biped
08.Physics
04.Facial rigging.
05.Animation test.

Animation

01.Time property
02.Kay framing
03.Curve editor
05.Doop sheet
06.Importing sounds

07.Key frame types

08.Motion

09.Hiraky
 

Animation principles

  1. Squash and stretch.

  2. Anticipation.

  3. Staging.

  4. Straight ahead action and pose to pose.

  5. Follow through and overlapping action.

  6. Slow in and slow out.

  7. Arc.

  8. Secondary action.

  9. Bouncing ball

  10. Push ,Pull ,Lift,walk

  11. Horse walk

  12. Bird flight, Take off and landing

 


Acting for animation


01.Character animation dialogue
02.Brainstorm
03.Acting reference and acting for animation
04.key posing
05.breakdowns
06.Polish curves
07.Lip sync
08.Eyes

Lighting

01.Arnold
02.Stndered
03.Vray
05.Envirenment
06.Day light
 

Re-topology

01.Ref gather for loops
02.Plan on paper
03.Step build
04.Confrom
05.Retopo 
modifier

06.Quard workflow

Rendering

01.Render setup
02.Arnold and vray
03.Standered
05.Render passes
06.After effects
 

bottom of page