Interface
01.viewports
02.Tools
03.Command panel
04.Save, export
05.Contrling
06.Menus
07.Align
10.Mesure
Character ,Prop and set modeling
01.Objects
02.Modifiers
03.Spline modeling
04.Edit poly modeling
05.Boolians
06.Copy
07.Align
10.Mesure
3D Max basic to advanced
This course is design for artist who need international level experience in 3D max. We can cover basic to advanced features.
Material Editor
01.Material Editor slate
02.compact
03.Arnold
05.Scanline
06.Map and materials
Texturing for 3D games and features
01.UV mapping and 02.Unwrapping
03.character unwrap
04.Set unwrap
05.Texture planning
06.Photoshop texture 07.painting
08.Mud box texture painting
09.Substance painter
Character Rigging
01.Anatomy Reference.
02.Rig design on paper.
03.Cat rigging.
05.Bones
06.Skin
07.Biped
08.Physics
04.Facial rigging.
05.Animation test.
Animation
01.Time property
02.Kay framing
03.Curve editor
05.Doop sheet
06.Importing sounds
07.Key frame types
08.Motion
09.Hiraky
Animation principles
-
Squash and stretch.
-
Anticipation.
-
Staging.
-
Straight ahead action and pose to pose.
-
Follow through and overlapping action.
-
Slow in and slow out.
-
Arc.
-
Secondary action.
-
Bouncing ball
-
Push ,Pull ,Lift,walk
-
Horse walk
-
Bird flight, Take off and landing
Acting for animation
01.Character animation dialogue
02.Brainstorm
03.Acting reference and acting for animation
04.key posing
05.breakdowns
06.Polish curves
07.Lip sync
08.Eyes
Lighting
01.Arnold
02.Stndered
03.Vray
05.Envirenment
06.Day light
Re-topology
01.Ref gather for loops
02.Plan on paper
03.Step build
04.Confrom
05.Retopo modifier
06.Quard workflow
Rendering
01.Render setup
02.Arnold and vray
03.Standered
05.Render passes
06.After effects